![]() ![]() Elsewhere, using the "canvas" level editor, it takes five minutes to put something together (figuring out the relationship between the d-pad-controlled cursor and the camera is the only stumbling block), with Sony to release bundles of the best uploaded examples as free downloadable content. The white levels use nothing but black lines to describe each platform, pillar and gameplay object, and gentle string music plays over the top. This one doesn't, we just thought we'd mention it.Īll of which is a shame, because as a magic trick to show other people, echochrome is tremendous. A system similar to RedLynx Trials 2: Second Edition, with near-instant replay downloads and closely integrated leaderboards, could have encouraged more competition over times, in spite of the other problems. And despite the inclusion of rankings, you can't upload replays. Worse for the game's long term prospects, the ability to toss yourself round corners and into awkward spaces is too difficult to master, because even with the ability to change camera rotation speed, precision is difficult to attain the analogue acceleration and inertia needs to be closer to something like Halo's aiming, but is rather rudimentary instead. The "snap" button doesn't always work the way you expect, either, and certain edges refuse to align except in particular positions. The "thinking" button is a bit unresponsive, and since you often want to use it to check your movement just before your man reaches the tip of a ledge and turns back on himself, that delay is frustrating. ![]() ![]() Even the most imaginative levels - and some of them are ingeniously constructed - are rendered charmless.Īs the weariness starts to set in, minor quirks in the controls become seriously irritating. Success, when you utilise this expanded range of abilities and logic, should be sweeter.Įxcept it's not, and it's because echochrome may appear magical from a distance, but once you understand how it's done, and have played through a few dozen levels, the novelty wears off, and all that remains is the rather cold process of grinding away until some combination of the game's five laws guides your little man successfully between his objectives. When you fall through a hole or throw yourself into the air, you can allow your little man to fall away and rotate the camera so that he descends around corners and into gaps. You can also rotate the camera faster by holding R1, or have your avatar walk faster by holding X. At this stage the other controls become useful, like the ability to stop and "think" by pressing triangle, or to snap beams together with the square button in order to reduce the fiddly process of aligning them perfectly. ![]()
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